3D Artist, profficient in game-ready asset creation and Environment Art.
UV mapping using color IDs for reduced drawcalls.
Using Zbrush and substance painter for baking high poly meshes onto low poly.
Setting up environments in Unreal engine 4.27, Unreal Engine 5 and Unity, lighting, UV lightmaps baking, blueprints, heightlerp vertex painting, landscape sculpting, material blending, Niagara system visual effects.
Have good understanding of 3D Rigging using IK and damped track constraints and animating.